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Kickstarter jupiter hell
Kickstarter jupiter hell











kickstarter jupiter hell
  1. #Kickstarter jupiter hell update#
  2. #Kickstarter jupiter hell mods#

2 armors, 2 visors, and 9 weapons have been added to the loot pool, each of them dropping from at latest depth 3!

#Kickstarter jupiter hell update#

This update introduces 13 (!!) new exotic weapons that can drop in Callisto, each with a unique perk, many designed to be strong in the earlier part of the game helping to transition into mid and late game gear. NEW #1174 - Mouse support (experimental)Īs a part of our long standing goal of early game improvement we noticed that the variety of exotic loot in Callisto is very lacking (I mean, who gets excited at the 121st 9mm calibrated to drop?).Įnable mouse support in Settings/Input Settings by switching Mouse Support to "Active", and definitely read the Mouse and Mouse UI section in Help to get started!įeedback on mouse control needed and very welcome! That said, ALL the functionality (apart from name entry) is in the game, so it can be fully played without touching the gamepad or the keyboard. It's experimental in the sense that we didn't have enough time testing it, so there still might be bugs, and it isn't fully integrated into the game (no mouse tooltips, no tutorial support and the only source of help is in the help menu). JH 1.2 introduces experimental Mouse support. Only, we agree that an option for mouse control is great as an accessability feature, and probably also will be the prefered way to play by some people. It's a lot to go over so lets split our changelog into sections - raw changelog is at the end as usual!īe sure to drop by the Jupiter Hell Discord ( ) if you have any questions - it's the best place to find help, discuss strategies, share mortems or videos of Jupiter Hell. We have the player requested Mouse support (although it should be considered experimental still), a ton of new Callisto exotics, plasma SMGs (and unique SMGs!), new weapon perks, a big variety improvement of the traits (including master traits), a rework of damage type resistances (and affinities and vulnerabilities) and minor Callisto and Europa reward improvements. Difficulties higher than hard are, imo, meant to be unbalanced anyway so i wouldn't be holding that against the game even IF it is the case.Įxactly 5 years ago, Jupiter Hell has been funded on Kickstarter, let's celebrate that with a release, shall we? Brace yourselves, as this is - once again - a lengthy post and changelog!īrings a variety of changes, and changes that bring variety (see what we did there? ).

kickstarter jupiter hell

Above hard and with some more insane challenges - i have no idea. Hard is certainly about getting good, assuming you play something sensible in terms of builds and challenges. Obviously, as the difficulty rises, some weaker builds and some of the challenges might become dependant on some good drops.

#Kickstarter jupiter hell mods#

Add the mods system and you are guaranteed to have gear enough to beat the game. You do not need unique items to beat it and regular stuff is plentiful. Not a single sensible gun in the first dozen levels when playing a character with no good starting weapon - happens there. Granted, there are ones that truly ARE rng dependant. In general, people tend to overstate the rng importance in many rls. In other words, git gud - myself included. But it is not the issue of the game here. On hard I am not good enough (yet i hope) so rng helps me there. Once you know what you are doing and are using a reasonable build it is not needed.

kickstarter jupiter hell

That’s how it goes sometimes.Disagree strongly, on normal you don't care about favourable RNG at all. As you’ll hear in the video, it doesn’t really do anything different, and it doesn’t look particularly exciting.īut Kickstarter users aren’t having any problem with that, as it’s reached almost half of its goal in a matter of days. There’s not much to write home about with regards to Jupiter Hell. Assuming the game does get made, of course.īut it’s reliability is its biggest flaw, in a way. This is one of those campaigns where you can feel comfortable knowing you’re going to get what you’re backing. The Kickstarter page is well laid out with plenty of information on the game and the developers, ChaosForge Ltd. It’s a “modern turn based sci-fi roguelike,” modeled after just about any turn-based strategy game out there right now.

kickstarter jupiter hell

Jupiter Hell has exploded on Kickstarter, now raising over $30,000 as I write this. Not that there’s anything wrong with this week’s pick, Jupiter Hell, it just doesn’t do much for me. But sometimes no such campaign exists, and we more or less give it to a campaign that’s been very successful. Something totally unique, amazingly presented, or even something flawed, but still interesting. We usually like to pick a game for Game of the Week that really inspires us.













Kickstarter jupiter hell